ok credit for figuring out how to do this
but my opinion.... seriously this isn't anything insane, i don't imagine this being very complicated to program, just about every audio editor will splice clips, quantinize, stretch timing, without altering these days, he just found a way to take some sampled digitization and store it for comparison
and honesty it sounds annoying and looks annoying
but i could see this being really awesome if he could get much longer durations in there, or if it could morph the sounds together to clean out the harsh transitions
but, hey, it's real-time. that's something.
yeah. I gotta agree with you there. the results are under-whelming. cool application of technology though. I liked the explanation of vectors in a 3-dimensional space of music sample data.
yeah, kinda interesting but mostly not that cool